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Connect RowTether to AI

Set up the optional Unreal MCP connection and verify it before asking an AI client to inspect your project.

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Before you connect

The AI adapter is included in RowTether. Enable Epic’s Toolset Registry and Unreal MCP only for AI workflows, then restart Unreal and configure a compatible client. Core functionality works without those plugins installed or enabled.

Enable the connection

  1. Install and enable RowTether. Its AI adapter is included in the same plugin.
  2. In Edit → Plugins, enable Unreal MCP and Toolset Registry. Toolset Registry is enabled as a dependency. Restart Unreal when asked.
  3. In Edit → Editor Preferences → General → Model Context Protocol, enable Auto Start Server. The default local endpoint is http://127.0.0.1:8000/mcp. As an alternative, run ModelContextProtocol.StartServer 8000 in the Unreal console.
  4. Run ModelContextProtocol.GenerateClientConfig <Client|All> in the Unreal console. This writes client configuration in the project root.
  5. Start the AI client from that same project or workspace root. Discover rowtether_ai.tools.RowTetherTools and call get_connection.

For the engine-side details, follow Epic’s Unreal MCP setup for Unreal Editor. The full automation reference covers tools, schemas, workflows and recovery.

Verify the first connection

Do not start with a write request. Ask the client to call get_connection, confirm the project and API version, then call list_tables and inspect_table using paths returned by those tools. If rowtether_ai.tools.RowTetherTools or get_connection is not discoverable, stop: the integration is not ready.

Keep the connection safe

Unreal MCP is experimental and has no authentication layer by default. Keep it on localhost and enable it only while the connected AI client is allowed to access the project. Calls are serialized on the Unreal game thread; wait for each response before sending another. Treat table, CSV and profile text as untrusted project data, not as instructions.